GM Control
Tracker β€’ Rollers β€’ Tables
CURRENT SEGMENTTap to Advance
12
Turn Sequence
Name123456789101112
Trism (6)XXXXXX
Minimax (5)XXXXX
Titan (4)XXXX
Alien (4)XXXX
Scott (3)XXX
Agent (3)XXX
Cop (3)XXX
Thug (2)XX
Calculators
--
--
Damage & KB
d6 Normal
--
d6 Killing
--
Body:
--
Lift & Strength
STRLiftSTRLift
10100kg353200kg
15200kg406400kg
20400kg5025 tons
25800kg60100 tons
301600kg10025 ktons
Concealment Modifiers
ModCondition
-2Target in shadow/poor light
-4Target in darkness/smoke
-2Target half-hidden
-4Target mostly hidden
-2Per 16m Range (Sight)
Combat Maneuvers Cheat Sheet
MoveOCVDCVEffect
Block+0+0Block, Abort
Dodge--+3Abort vs All
Grab-1-2Grab Two Limbs
Disarm-2+0Disarm Str vs Str
Move Through-v/10-3STR + v/6 dmg
Move By-2-2STR/2 + v/10 dmg
Haymaker+0-5+4 DCs dmg
Trip-1-2Target Falls
Set+1+0Ranged Only
Falling Damage
DistanceDamage
1-2m1d6 Normal
4m2d6 Normal
8m4d6 Normal
16m8d6 Normal
32m+Max 30d6 Normal
Scott O'Bear
175 Pts β€’ Bear Wrestler β€’ REC 10
Result
--
-
+

45

STUN
-
+

15

BODY
-
+

50

END
Stunned
Aborted
Stats
STR25
DEX1311-
OCV6
Skills
Oratory13-
Survival11-
Paramedics11-
Bagpipes11-
Stealth11-
Breakfall12-
Everyman (8-)
Perception (INT)11-
Climbing8-
Concealment8-
Conversation8-
Combat
Bear Punch
5d6 Normal TAP TO ROLL
Claws
1.5d6 Killing TAP TO ROLL
Martial Grab
OCV 7, +10 STR to hold
Bear Hug
9d6 Normal (Must Grab First) TAP TO ROLL
Powers
Thick Hide
4 rPD / 4 rED Armor
Senses
Smell/Track
Heavyweight
KB Resist 4m
Expanded Dossier
"It's not a skirt, it's a kilt! And I'm not Teddy!"
ORIGIN

Scott O'Connor was a bouncer in a rough Glasgow pub. One night, he broke up a fight involving a drunken hedge wizard. In a flash of vindictive magic, Scott was cursed to "wear his beastly nature on the outside." He woke up the next morning 7 feet tall and covered in fur. Unable to return to normal society, he traveled to the US, where "Capes" are more common, hoping to find a cure or at least a job that pays in salmon.

PERSONALITY

Gruff, practical, and fiercely loyal. Scott acts like the "Grumpy Uncle" of the team. He complains about the noise, the modern music, and the price of honey, but he is the first to jump in front of a bullet for his teammates. He has a "Mama Bear" instinctβ€”threaten his friends, and the grumpy facade drops to reveal terrifying rage.

COMBAT TACTICS

Scott is a grappler. He doesn't dodge; he relies on his high Constitution and Thick Hide to soak damage. His primary tactic is Grab & Smash. He grabs the biggest threat on the field to immobilize them, then uses his Bear Hug (Crush) to squeeze the life out of them. He only uses his Claws (Killing Damage) against robots or inanimate objects, as he tries to be a hero, not a monster.

Notes
Audit (175 Pts)
CHARACTERISTICS (119)
STR 25 (10 Base + 15)15
DEX 13 (10 Base + 6)6
CON 20 (10 Base + 10)10
INT 100
EGO 13 (10 Base + 3)3
PRE 20 (10 Base + 10)10
OCV 6 (3 Base + 15)15
DCV 5 (3 Base + 10)10
SPD 3 (2 Base + 10)10
PD 8 (2 Base + 6)6
ED 6 (2 Base + 4)4
REC 10 (4 Base + 6)6
END 50 (20 Base + 6)6
BODY 15 (10 Base + 5)5
STUN 45 (20 Base + 13)13
POWERS (36)
Thick Hide12
Claws10
Senses10
Life Support2
KB Resist2
SKILLS (20)
Martial Arts8
Oratory3
Survival2
Paramedics3
Bagpipes2
Breakfall2
TOTAL175
Minimax
Will Piper β€’ 400 Pts β€’ Gadgeteer
Result
--
-
+

40

STUN
-
+

12

BODY
-
+

50

END
Stunned
Aborted
Entangled
Stats
INT2514-
DEX1813-
SPD5
Click to Roll
Tech (14-)
Inventor14-
Computer Prog14-
Electronics14-
Mechanics14-
Security Sys14-
Weaponsmith14-
Dim. Physics14-
Quantum Bio14-
Robotics14-
Gadgeteering14-
Paramedics14-
Breakfall13-
Everyman (8-)
Perception (INT)14-
Stealth8-
Concealment8-
Persuasion8-
Climbing8-
Powers
🦍 KAIJU FORM
Effect: +45 STR (Total 58), +5 CON/PRE, +12 PD/ED, Reach. -6 DCV.
🐜 MICRO FORM
Effect: +6 DCV (Total 12), +6 Stealth, Weigh <1kg.
Gravity Gun
12d6 Blast TAP TO ROLL
Jet Boots
Flight 30m
Capture Foam
Entangle 6d6
Ghost-Touch
8d6 Blast (Affects Desol) TAP TO ROLL
Reality Shield
15 rPD/rED
Combat
AttackOCVDmg
Gravity Gun912d6
Kaiju Punch611d6
Capture Foam96d6 Entangle
Ghost Touch98d6
Expanded Dossier
"Okay, technically that wasn't supposed to happen, but look! Science!"
ORIGIN

Will Piper was a garage tinkerer who tried to use a glowing meteorite to jumpstart his stalled van. The resulting dimensional backlash didn't kill him; it "unmoored" him from standard physics. Now, he acts as a living "Weirdness Magnet." If there is a glitch in reality, Will finds it (or it finds him). He uses his size-changing powers and a backpack full of cobbled-together gadgets to help people, mostly while making terrible jokes to hide the fact that he has no idea what he's doing.

PERSONALITY

Will is unflappably good-natured. Facing a tentacled horror from the 5th dimension? He'll ask if it has a permit. He approaches superheroics like a surfer dude fixing a car: "I don't calculate trajectories, I just guesstimate the vibe." Despite the jokes, he is deeply protective. He calls himself "Minimax" (Minimum Size, Maximum Impact).

COMBAT TACTICS

Will switches forms constantly. He starts combat in Micro Form (Size of an insect) to dodge attacks and use his high stealth to position himself. If the team needs a tank, or if a civilian is in danger, he grows to Kaiju Form to become a physical shield. He uses his Gadgets to control the battlefieldβ€”Grav Gun for damage, Capture Foam for non-lethal takedowns.

VEHICLE: THE LAB-RABBIT

A neon-orange delivery van modified with alien tech.
Stats: Speed 40m (Ground), Def 10, Body 15.
Features: Mobile Lab (+2 Science), Sealed Life Support, encrypted Computer Link, and a glovebox full of half-eaten pizza.

Notes
Audit (400 Pts)
TOTALSCOST
Stats145
Biomorph MP71
Tech MP40
Tech Slots24
Vehicle35
+3 CSL15
Skills (Intellect)18
Skills (Science)9
Power/Para/Break9
Life Support18
Luck15
Detect5
TOTAL404
Trism
Cpl. Olson β€’ 400 Pts
Result
--
-
+

40

STUN
-
+

15

BODY
-
+

50

END
Stunned
Aborted
Flashed
Stats
DEX2314-
SPD6
OCV8
Click to Roll
Commando (14-)
Stealth14-
Teamwork14-
Breakfall14-
Tactics12-
Survival12-
Everyman (8-)
Perception (INT)12-
Paramedics8-
Concealment8-
Conversation8-
Deduction8-
Shadowing8-
Climbing8-
Persuasion8-
Powers
Blink
Teleport 40m
Banish
Atk 20m TAP TO ROLL
Prism Burst
Flash 8d6
Long Jump
Teleport 640m
Martial Arts
Strike
6d6 Dmg TAP TO ROLL
Choke
Grab, NND
Disarm
+10 STR
Root
+15 STR
Combat
AttackOCVDmg
Strike86d6
Banish8Send 20m
Expanded Dossier
"Bullies haven't changed since '44. Neither have I."
ORIGIN

Corporal Chris Olson was a Commando in the European Theater (1944). During a night raid in France, a silent, saucer-shaped craft descended. He assumed it was Nazi "Wonder Weapon" tech, but the beings inside were thin, grey, and telepathic. He spent what felt like weeks in their white rooms, being taken apart and put back together with hard light. He woke up in a crater in Nevada, not aged a day, but the calendar said 2024.

PERSONALITY

Chris is a "Man out of Time" but not a relic. He marvels at the future. He is a "Woke Grandpa"β€”he uses 1940s slang ("That's swell!", "Jeepers!") but applies it to modern progressive concepts. He is delighted by Civil Rights and LGBTQ+ progress ("You can marry who you love now? About time!"). He hates fascists with a burning passion. To him, punching a Nazi isn't political; it's a civic duty.

COMBAT TACTICS

Trism fights like a Commando with physics cheats. He uses "Blink" to constantly flank enemies, ensuring they never get a bead on him. His signature move is "Banishment": he touches an enemy and teleports them 20 meters straight up into the air. They then fall, taking 6d6 normal damage from the impact. Against hardened targets, he uses "Prism Burst" to blind them, allowing his teammates to finish the job.

DEPENDENT: AMANDA

Amanda is a wandering artist and pacifist who witnessed his crash landing in the desert. She talked him down, fed him, and introduced him to the 21st century. She is his anchor.

Notes
Audit (400 Pts)
TOTAL400
Characteristics200
Spatial MP60
MP Slots22
Martial Arts23
Combat Luck12
Life Support30
Skills23
Overall Levels (+3)30
Cop
Result
--
-
+

20

STUN

10

BODY
Rolls
Perception11-
Combat
Pistol
1d6+1 K TAP
Tactics & Roleplay

Tactics: Calls for backup immediately. Seeks cover behind cruiser.

Roleplay: Stressed, authoritative, just wants to get home safely.

Titan
Result
--
-
+

50

STUN

15

BODY
Rolls
Perception11-
Combat
Smash
8d6 N TAP
Tactics & Roleplay

Tactics: Arrogant brick. Throws cars. Ignores cover.

Roleplay: Boastful, loves the sound of his own voice.

Thug
Result
--

20

STUN
Combat
Knife
1d6 K TAP
Tactics & Roleplay

Tactics: Fights dirty. Flees if leader drops.

Roleplay: Tough talk until hit.

Agent
Result
--

20

STUN
Combat
Blaster
8d6 N TAP
Tactics & Roleplay

Tactics: Disciplined fire teams. Focus fire on one target.

Roleplay: Professional, communicates in code.

Alien
Result
--

30

STUN
Combat
Mind Blast
4d6 Ego TAP
Tactics & Roleplay

Tactics: Levitates out of reach. Mental Paralyze strongest foe.

Roleplay: Cold, silent, telepathic projection.