| UNIT | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|
| Action | Math |
|---|---|
| Mental Attack | 11 + OMCV - DMCV |
| Presence Atk | PRE + Situational d6s |
| PRE Equal | Hesitates (1/2 Phase) |
| PRE +10 | Hesitates (Full Phase), -2 DCV |
| PRE +20 | Cowers, Surrenders, or Flees |
| Lighting | Penalty |
|---|---|
| Dim Light | -1 to -2 Sight Group |
| Total Darkness | -4 Sight Group / 1/2 OCV |
| Distance | Falling Damage |
| 2m | 1d6 Normal |
| 8m | 4d6 Normal |
| 32m | Max 30d6 Normal |
Scott was a Glasgow bouncer who cross-path with a drunken hedge wizard. Transformed into a bear, he now lives in the US as a hero. He misses the pubs but loves the "Mother Bear" loyalty of the team.
Front-line grappler. Ignore DCV, wades in, grabs the toughest foe, and squeezes until they're unconscious.
Will Piper tried jumpstarting his van with a dimensional meteorite. He didn't die; he just unmoored from standard physics. He glides through reality like a surfer dude in a physics lab.
Neon orange van. 40m Move. 10 DEF. Mobile science lab for specialized repairs.
Chris Olson was a WW2 Commando who vanished in 1944. Harvested by The Grays, he was rebuilt with light-matter technology. He escaped back to Nevada in 2024 unaged. A "Woke Grandpa" personality with Commando instincts.
Blinks behind enemies to flank. Signature: Banish enemy 20m up (6d6 fall damage).