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Initiative Matrix
UNIT 123456789101112
Standard Rollers
--
--
Damage & Stun Math
d6 Normal
--
Mental & Social Combat
ActionMath
Mental Attack11 + OMCV - DMCV
Presence AtkPRE + Situational d6s
PRE EqualHesitates (1/2 Phase)
PRE +10Hesitates (Full Phase), -2 DCV
PRE +20Cowers, Surrenders, or Flees
Environment & Movement
LightingPenalty
Dim Light-1 to -2 Sight Group
Total Darkness-4 Sight Group / 1/2 OCV
DistanceFalling Damage
2m1d6 Normal
8m4d6 Normal
32mMax 30d6 Normal
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Scott O'Bear
175 Pts • Bouncer-Bear • REC 10
Dice Results
--
-
+

45

STUN
-
+

15

BODY
-
+

50

END
Main characteristics
STR25
DEX1311-
SPD3
OCV6
DCV5
CON20
Skill Master List
Perception (Smell +3)11-
Oratory (Gruff)13-
Survival (Forest)11-
Everyman (8-)
Stealth8-
Natural Offense
Bear Punch
5d6 Normal ROLL
Bear Claws
1.5d6 Killing ROLL
Bear Hug
9d6 Normal Crush ROLL
Expanded Dossier
"It's a kilt! And I'm not Teddy! I'm Scott O'Bear, and you're in me way!"
Origins

Scott was a Glasgow bouncer who cross-path with a drunken hedge wizard. Transformed into a bear, he now lives in the US as a hero. He misses the pubs but loves the "Mother Bear" loyalty of the team.

Tactics

Front-line grappler. Ignore DCV, wades in, grabs the toughest foe, and squeezes until they're unconscious.

Itemized Point Audit
Characteristics (119 pts)
STR 25 (15), DEX 13 (6), CON 20 (10), OCV/DCV/SPD (35), Vitals (53)
Powers (36 pts)
4rPD/rED (12), HKA 1.5d6 (10), Senses (10), KB Resist (2), LS (2)
Skills (20 pts)
Martial Arts (8), Skills (12)
TOTAL175
Journal
Minimax
Will Piper • 404 Total Pts • REC 10
Roll
--
-
+

40

STUN
-
+

12

BODY
-
+

50

END
Main Specs
INT2514-
DEX1813-
SPD5
OCV/DCV6/6
Scientific Suite
Inventor14-
Electronics14-
Perception Roll14-
Form Modifiers
🦍 KAIJU FORM
Combat Shift: +45 STR (Total 58), +5 CON, +12 PD/ED. -6 DCV. Mass 100 Tons.
🐜 MICRO FORM
Combat Shift: +6 DCV (12 Total), +6 Stealth. Weight <1kg. Reach 0m.
Gadget Pool
Gravity Gun
12d6 Normal ROLL
Ghost Touch
8d6 vs Desolid ROLL
Personnel File
"Look, technically it shouldn't work, but science is more of a guesstimate."
Origin Story

Will Piper tried jumpstarting his van with a dimensional meteorite. He didn't die; he just unmoored from standard physics. He glides through reality like a surfer dude in a physics lab.

Vehicle: The Lab-Rabbit

Neon orange van. 40m Move. 10 DEF. Mobile science lab for specialized repairs.

Itemized Points
Stats (INT 25, DEX 18, SPD 5, OCV/DCV 6)145
Biomorph MP & Gadget MP135
Skills/Vehicle/Life Support124
TOTAL404
Project Logs
Trism
Chris Olson • 400 Pts • Teleporter • REC 10
Result
--
-
+

40

STUN
-
+

15

BODY
-
+

50

END
Tactical Reflexes
DEX2314-
SPD6
OCV/DCV8/8
Commando Mastery
Stealth (1944)14-
Tactics12-
Perception Roll12-
Hard-Light Maneuvers
Martial Strike
6d6 Normal ROLL
Banishment
Teleport Atk 20m Up ROLL
Personnel File: Olson, C.
"Bullies haven't changed since '44. Neither have I."
History

Chris Olson was a WW2 Commando who vanished in 1944. Harvested by The Grays, he was rebuilt with light-matter technology. He escaped back to Nevada in 2024 unaged. A "Woke Grandpa" personality with Commando instincts.

Tactics

Blinks behind enemies to flank. Signature: Banish enemy 20m up (6d6 fall damage).

Points Receipt
Characteristics (DEX 23, SPD 6)200
Spatial Matrix MP (60 AP Base)82
Commando Skills & Levels (+3)118
TOTAL400
Commando Log
Police Officer
Roll
--
-
+

20

STUN
-
+

10

BODY

20

END
Checks
Perception Roll11-
Combat
Pistol
1d6+1 K ROLL
Titan
Roll
--
-
+

50

STUN

15

BODY

50

END
Smashes
Smash
8d6 N ROLL
VIPER Agent
Roll
--
-
+

20

STUN

10

BODY
Rifle
Blaster
8d6 N ROLL
Thug
Roll
--
-
+

20

STUN
Weapon
Knife
1d6 K ROLL
Alien
Roll
--
-
+

30

STUN
Psi
Mind Blast
4d6 Ego Atk ROLL