| Attack | OCV | Effect |
|---|---|---|
| Bear Punch | 6 | 5d6 Normal |
| Martial Grab | 7 | Grab (+10 STR) |
| Bear Hug | 6 | 9d6 Normal (Crush) |
| Claws | 6 | 1½d6 Killing (AP) |
Concept: A Scottish man permanently transformed into a massive bipedal bear.
Personality: Gruff, loves salmon, protective of friends ("Mama Bear" Instinct).
Complications: Distinctive Features (Bear), Short Tempered, Public Identity.
| Attack | OCV | Dmg |
|---|---|---|
| Gravity Gun | 9 | 12d6 |
| Kaiju Punch | 6 | 11d6 |
| Capture Foam | 9 | 6d6 Entangle |
| Ghost Touch | 9 | 8d6 |
Alias: Minimax
Concept: Good-natured "Weirdness Magnet" who creates chaos and solves it with gadgets.
Complications: Unluck (3d6), Public Identity, Soft Hearted.
| Attack | OCV | Dmg |
|---|---|---|
| Strike | 8 | 6d6 Normal |
| Banishment | 8 | Send 20m Away |
| Prism Burst | 8 | Flash 8d6 |
Concept: WW2 Soldier abducted by aliens, returned to 2024 unaged.
Dependent: Amanda (Hippie GF who found him).
Personality: "Woke Grandpa." Progressive, old-fashioned chivalry, fascinated by future.
| Item | Effect |
|---|---|
| Blaster Rifle | 8d6 Blast (Energy) |
| Kevlar Suit | 5 rPD / 5 rED |
| Commlink | Radio Listen/Transmit |
| Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Trism (6) | X | X | X | X | X | X | ||||||
| Will (5) | X | X | X | X | X | |||||||
| Alien (4) | X | X | X | X | ||||||||
| Scott (3) | X | X | X | |||||||||
| Agent (3) | X | X | X |
| Roll | Loc | NSTUN | BODY | To Hit |
|---|---|---|---|---|
| 3-5 | Head | x5 | x2 | -8 |
| 6 | Hands | x1 | x0.5 | -6 |
| 7-8 | Arms | x2 | x0.5 | -5 |
| 9 | Shoulders | x3 | x1 | -5 |
| 10-11 | Chest | x3 | x1 | -5 |
| 12 | Stomach | x4 | x1 | -7 |
| 13 | Vitals | x4 | x1.5 | -8 |
| 14 | Thighs | x2 | x1 | -4 |
| 15-16 | Legs | x2 | x0.5 | -6 |
| 17-18 | Feet | x1 | x0.5 | -8 |
| Meters | Mod | Meters | Mod |
|---|---|---|---|
| 0-8 | 0 | 65-125 | -6 |
| 9-16 | -2 | 126-250 | -8 |
| 17-32 | -4 | 251-500 | -10 |
| 33-64 | -6 | 501-1km | -12 |
| Object | DEF | BODY |
|---|---|---|
| Glass Window | 1 | 1 |
| Wooden Door | 3 | 2 |
| Interior Wall | 3 | 3 |
| Exterior Wall (Wood) | 4 | 4 |
| Brick Wall | 5 | 5 |
| Concrete Wall | 6-8 | 6-8 |
| Steel Door | 8 | 6 |
| Bank Vault | 15+ | 15+ |
| Move | OCV | DCV | Effect |
|---|---|---|---|
| Block | +0 | +0 | Block, Abort |
| Dodge | -- | +3 | Abort vs All |
| Grab | -1 | -2 | Grab Two Limbs |
| Disarm | -2 | +0 | Disarm Str vs Str |
| Move Through | -v/10 | -3 | STR + v/6 dmg |
| Move By | -2 | -2 | STR/2 + v/10 dmg |
| Haymaker | +0 | -5 | +4 DCs dmg |