400 pts
Will Piper
Gadgeteer • Weirdness Magnet • "The Anomaly"

40

STUN

12

BODY

50

END
Normal Characteristics
STR132½d6
DEX1813-
CON2013-
INT2514-
OCV6Atk 11-
DCV6Def 11-
SPD5Actions
PD8Defense
ED8Defense
Skills & Perks
Luck (3d6)

"Better lucky than good." Re-roll 3 dice/session.


Intellect Skills (14-)
Inventor • Computer Programming • Electronics • Mechanics • Security Systems • Weaponsmith

Science Skills (14-)
SS: Dimensional Physics • SS: Quantum Biology • SS: Robotics
Biomorph Multipower (Innate)
🦍 ACTIVATE KAIJU FORM
50ft Tall • Lift Tank • Smash Stuff
🐜 ACTIVATE MICRO FORM
Insect Size • Stealth • Dodge
Gadget Backpack (Multipower)
Focus: OIF (Utility Belt/Pack). Switch slots freely.
Gravity Blaster
12d6 Blast. "The Heavy Hitter."
Fixed
Ghost-Touch
8d6 Blast (Affects Desolidified).
Fixed
Reality Shield
15 rPD / 15 rED Protection.
Fixed
Jet Boots
Flight 30m. "Whoosh."
Fixed
Capture Foam
Entangle 6d6. "Sticky stuff."
Fixed
Weird-Scanner
Detect Dimensional/Weird.
Fixed
Vehicle: "The Lab-Rabbit"
Overview: A modified delivery van painted neon orange. The inside is a mess of wires, pizza boxes, and a particle accelerator.
Cost: 35 Points
STATS
SIZE3Large
STR30Lift 1.6T
BODY15HP
DEF10Armor
SPD3Actions
FEATURES
  • Ground Movement: 40m (160km/h).
  • Mobile Lab: +2 to Science Skills when inside.
  • Life Support: Sealed Environment (24 hours).
  • Stealth Mode: -2 to Hearing Perception (Electric Engine).
  • AI "Buddy": Simple computer pilot (INT 10).
Combat Cheat Sheet
AttackOCVDmg/Effect
Gravity Gun9*12d6 Blast
Kaiju Punch611d6 Smash
Ghost Emitter9*8d6 (Hits Ghosts)
Capture Foam9*6d6 Entangle
*Includes +3 Levels with Gadgets
Dossier: Will Piper
"Okay, technically that portal wasn't supposed to open *inside* the refrigerator, but look on the bright side: instant frozen yogurt!"
THE STORY

Will Piper was a hobbyist mechanic who spent his weekends dumpster-diving for scrap electronics. One night, he found a glowing canister in a meteorite crater. Being Will, he tried to use it to power his microwave. The resulting explosion didn't kill him; it just... loosened his relationship with physics.

Now, Will acts as a "Weirdness Magnet." If there is a glitch in the matrix, Will finds it (or it finds him). He uses his size-changing powers and a backpack full of cobbled-together gadgets to help people, mostly while making terrible jokes to hide the fact that he has no idea what he's doing.

PERSONALITY HINTS
  • Unflappable Good Humor: Tentacled horror from the 5th dimension? "Hey buddy, you got a permit for those tentacles?" You refuse to be terrified.
  • Accidental Genius: You don't "calculate trajectories." You "guesstimate the vibe." You are brilliant, but you act like a surfer dude fixing a car.
  • The "Oops" Factor: Your powers (Unluck) mean things break around you. Lean into it. Trip over the villain's cape. accidentally drop a car on the wrong spot.
  • Protective: Despite the jokes, you are a "Human Shield." If someone is in danger, you go Kaiju Mode and stand in the way.
Complete Accounting (For GM)

Hero System 6th Edition Standard Superhero (400 pts)

CHARACTERISTICCALCULATIONCOST
STR 1310 Base + 33
DEX 1810 Base + 816
CON 2010 Base + 1010
INT 2510 Base + 1515
EGO 1510 Base + 55
PRE 1510 Base + 55
OCV 63 Base + 3 (5pts each)15
DCV 63 Base + 3 (5pts each)15
OMCV 33 Base0
DMCV 33 Base0
SPD 52 Base + 3 (10pts each)30
PD 82 Base + 66
ED 82 Base + 66
REC 104 Base + 66
END 5020 Base + 30 (1pt/2End)6
BODY 1210 Base + 22
STUN 4020 Base + 20 (1pt/2Stun)10
SUBTOTAL145

POWERS & SKILLSCALCULATIONCOST
Bio-Morph Multipower (Innate)
MP Reserve60 Active Points60
u Kaiju FormGrowth (+45 STR, +5 CON/PRE, +12 PD/ED, Reach). 60 AP.6
u Micro FormShrinking (Insect). +6 DCV, +6 Stealth. 50 AP.5
Tech Arsenal Multipower
MP Reserve60 Active / (1 + 0.5 OIF)40
u Gravity GunBlast 12d6. 60 AP / 1.5.4
u Ghost-TouchBlast 8d6 (Affects Desolidified +1/2). 60 AP / 1.5.4
u Reality ShieldResist Protect 15PD/15ED. 45 AP / 1.5.3
u Jet BootsFlight 30m. 30 AP / 1.5.2
u Capture FoamEntangle 6d6. 60 AP / 1.5.4
u Weird-ScannerDetect Weird (Analyze, Range). 20 AP / 1.5.1
Skills, Talents & Perks
Luck 3d6Talent15
Detect WeirdnessSense (Dimensional Class)5
Vehicle (Van)Perk (35 Point Vehicle)35
CSL: Gadgets+3 Combat Skill Levels15
Intellect Skills6 Skills @ 3pts each18
Science Skills3 SS @ 2pts + Scientist (3)9
Power SkillGadgeteering 14-3
Paramedics14-3
Breakfall13-3
Life SupportIntense Heat/Cold/Pressure9
TOTAL POINTS400

MATCHING COMPLICATIONS (75 pts)
  • Weirdness Magnet (Unluck 3d6) [15]
  • Hunted: Dimensional Entities (Infreq, Mo Pow) [15]
  • Public Identity (Will Piper) [10]
  • Psych: Good Natured / Can't Ignore Trouble [15]
  • Psych: Overconfident / Unserious [5]
  • Vulnerability: 2x Knockback (Only when Shrunk) [15]