"Better lucky than good." Re-roll 3 dice/session.
| Attack | OCV | Dmg/Effect |
|---|---|---|
| Gravity Gun | 9* | 12d6 Blast |
| Kaiju Punch | 6 | 11d6 Smash |
| Ghost Emitter | 9* | 8d6 (Hits Ghosts) |
| Capture Foam | 9* | 6d6 Entangle |
Will Piper was a hobbyist mechanic who spent his weekends dumpster-diving for scrap electronics. One night, he found a glowing canister in a meteorite crater. Being Will, he tried to use it to power his microwave. The resulting explosion didn't kill him; it just... loosened his relationship with physics.
Now, Will acts as a "Weirdness Magnet." If there is a glitch in the matrix, Will finds it (or it finds him). He uses his size-changing powers and a backpack full of cobbled-together gadgets to help people, mostly while making terrible jokes to hide the fact that he has no idea what he's doing.
PERSONALITY HINTSHero System 6th Edition Standard Superhero (400 pts)
| CHARACTERISTIC | CALCULATION | COST |
|---|---|---|
| STR 13 | 10 Base + 3 | 3 |
| DEX 18 | 10 Base + 8 | 16 |
| CON 20 | 10 Base + 10 | 10 |
| INT 25 | 10 Base + 15 | 15 |
| EGO 15 | 10 Base + 5 | 5 |
| PRE 15 | 10 Base + 5 | 5 |
| OCV 6 | 3 Base + 3 (5pts each) | 15 |
| DCV 6 | 3 Base + 3 (5pts each) | 15 |
| OMCV 3 | 3 Base | 0 |
| DMCV 3 | 3 Base | 0 |
| SPD 5 | 2 Base + 3 (10pts each) | 30 |
| PD 8 | 2 Base + 6 | 6 |
| ED 8 | 2 Base + 6 | 6 |
| REC 10 | 4 Base + 6 | 6 |
| END 50 | 20 Base + 30 (1pt/2End) | 6 |
| BODY 12 | 10 Base + 2 | 2 |
| STUN 40 | 20 Base + 20 (1pt/2Stun) | 10 |
| SUBTOTAL | 145 |
| POWERS & SKILLS | CALCULATION | COST |
|---|---|---|
| Bio-Morph Multipower (Innate) | ||
| MP Reserve | 60 Active Points | 60 |
| u Kaiju Form | Growth (+45 STR, +5 CON/PRE, +12 PD/ED, Reach). 60 AP. | 6 |
| u Micro Form | Shrinking (Insect). +6 DCV, +6 Stealth. 50 AP. | 5 |
| Tech Arsenal Multipower | ||
| MP Reserve | 60 Active / (1 + 0.5 OIF) | 40 |
| u Gravity Gun | Blast 12d6. 60 AP / 1.5. | 4 |
| u Ghost-Touch | Blast 8d6 (Affects Desolidified +1/2). 60 AP / 1.5. | 4 |
| u Reality Shield | Resist Protect 15PD/15ED. 45 AP / 1.5. | 3 |
| u Jet Boots | Flight 30m. 30 AP / 1.5. | 2 |
| u Capture Foam | Entangle 6d6. 60 AP / 1.5. | 4 |
| u Weird-Scanner | Detect Weird (Analyze, Range). 20 AP / 1.5. | 1 |
| Skills, Talents & Perks | ||
| Luck 3d6 | Talent | 15 |
| Detect Weirdness | Sense (Dimensional Class) | 5 |
| Vehicle (Van) | Perk (35 Point Vehicle) | 35 |
| CSL: Gadgets | +3 Combat Skill Levels | 15 |
| Intellect Skills | 6 Skills @ 3pts each | 18 |
| Science Skills | 3 SS @ 2pts + Scientist (3) | 9 |
| Power Skill | Gadgeteering 14- | 3 |
| Paramedics | 14- | 3 |
| Breakfall | 13- | 3 |
| Life Support | Intense Heat/Cold/Pressure | 9 |
| TOTAL POINTS | 400 | |