Hero 6e Campaign Manager 4.5

Development slowing. Getting indecisive.

https://svonberg.org/wp-content/uploads/2025/12/hero6eSupersV45.html

This latest version (v45) is designed to act as a complete “zero-paper” digital assistant for running Hero System 6E sessions on a mobile device.
Here is exactly what this version offers:
1. Absolute Design Consistency
Every character in the roster—whether a Player Hero (Scott, Will, Trism), a standard NPC (Agent, Alien, Cop, Titan, Thug), or a Custom NPC you create—now uses the exact same high-performance 6-tab interface. This removes the “mental friction” of looking at different layouts for different units.
2. Standardized 6-Tab Character Sheets
Each unit possesses:
* 📊 Stats: Interactive characteristic grid. Tapping “DEX” or “INT” rolls a check and calculates the success margin.
* ⚡ Combat: Functional attack buttons (e.g., Bear Punch or Gravity Gun) and repaired Stunned/Aborted toggles.
* 🎯 Skills: The full Everyman 8- suite (Climbing, Stealth, Deduction, etc.) plus professional skills, all one-tap rollable.
* 📂 Bio: Fully restored, multi-paragraph narrative dossiers (Origins, Personality, Tactics).
* 📝 Audit: Line-item “point receipts” showing exactly how the point totals (175, 400, or 404) were calculated.
* 📓 Log: A secure, persistent text area for session-specific notes.
3. Reactive Vitals & Recovery Engine
* Dynamic Trackers: STUN, BODY, and END have dedicated + and – buttons for real-time tracking.
* Smart Recovery [❤]: Tapping the heart button adds the character’s specific REC stat to their current Stun and End, while automatically capping them at their starting maximums.
4. Advanced GM Tactical Hub
The GM tab acts as a high-speed rules reference and calculator:
* Repaired Hit Location: Rolls 3d6 and tells you exactly which body part was hit, the Stun Multiplier (x2-x5), the Body Multiplier, and the OCV Penalty to target that area.
* To-Hit Calculator: Input Attacker OCV and Target DCV to see the exact target number needed on 3d6.
* Mental Combat Engine: Automated OMCV vs. DMCV target calculation.
* Presence Attack Tool: Base PRE + Situational Dice vs. a built-in results table (Hesitation, Surrender, etc.).
* Throwing Math: Conversions for STR vs. Object Mass (kg) to find max throwing distance.
5. Marginal Success Feedback
To speed up play, every roll in the app provides instant mathematical feedback:
* Instead of just saying “Success,” the banner says “SUCCESS by 4” or “FAILED by 2.” This allows the GM to immediately describe the quality of the action without doing mental subtraction.
6. Technical Reliability & Persistence
* VIPER Fix: Standardized Agent vitals to the correct 20 Stun / 10 Body / 20 End.
* Mobile-First Design: Emoji icons are locked at 22px for high touch accuracy.
* Data Persistence: Character notes and custom-created NPCs are saved to your browser’s local storage so they are still there if you refresh the page.