jack in the box writeup, in hero- astro city.

JACK-IN-THE-BOX

Characteristics

20 STR 10
30 DEX 60
23 CON 26
12 BOD 4
22 INT 12
19 EGO 18
20 PRE 10
18 COM 4
12 PD 8
12 ED 7
6 SPD 20
9 REC 0
46 END 0
34 STN 0
= 179
Disadvantages

10 DNPC: Tamra Dixon, Wife, Useful, 11-
15 Hunted: The Brass Monkey (AsPow, 11-)
20 Psych. Lim: CVK (Com, Tot)
10 Psych. Lim: Makes jokes in combat (Com, Mod)
15 Psych. Lim: Thinks like an “Engineer” (Com, Str)
15 Reputation: Trickster Vigilante 14-
15 Secret Identity
= 100

Powers

21 Superleap +21″, 0 END Cost (+1/2), OIF – Footapults (-1/2)
9 Hand Attack +3d6, 0 END Cost (+1/2), OIF – Handapults and Footapults (-1/2)
4 Stretching 1″, 0 END Cost (+1/2), OIF – Handapults and Footapults (-1/2), Only arms and legs (-1/4)
50 Entangle 4d6, 0 END Cost (+1/2), Can fire 2 “shots” per Phase (+1/4), OIF – Confetti Gloves (-1/2)
15 Energy Blast 10d6, No Range (-1/2), OAF – Electro-noses (-1), 12 Charges (-1/4), Does only STUN (-1/2)
9 Acrobatics, Breakfall, Stealth 15-
9 Inventor, Mechanics, Tactics 13-
3 +1 with Inventor, Mechanics, Tactics
5 Shadowing 13-
8 AK: Astro City 18-
20 KS: Astro City’ Underworld 16-, Exotic Weapons Design 16-, Toys Design 18-
12 PS: Small Firm Owner 14-, Toy Designer 18-
3 SC: Chemistry 13-
21 Martial Arts: Punch, Kick, Block, Dodge, Disarm
5 Contact: Trouble Boys 14-
5 Well Off
5 Defense Maneuver
= 204 (Total: 383 character points, 100 in disadvantages)

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