Champions NPC from the old JSA Game.

Spectre (Jim Corrigan)

Characteristics
   
Disadvantages
88 STR 78
38 DEX 84
45 CON 70
22 BOD 24
38 INT 18
28 EGO 36
55 PRE 45
10 COM
40 PD 22
40 ED 31
12 SPD 72
27 REC
90 END
89 STN
= 480
13 Watched: God (MP, NCI, 11-)
25 Distinctive Features: Not Concealable, Extreme Reaction (Spooky)
15 Secret ID
1344 Big Bonus
= 1397

Powers

40 40/40 Resistant Pd/Ed
30 Full Life Support
20 26pts Mental Defense
20 20pts Power Defense
44 0 End Str
35 360 Degreee Spatial Awareness
151 Sense Magic at Range, 360 degrees, Targeting, Discriminatory, +38 to Per Roll
65 Extra-Dimensional Travel, Any Dimension, x32 Mass
612 245 Point Cosmic Power Pool
= 1017 (Total: 1497 character points, 1397 in disadvantages)

This is how he was in the Golden Age. In the Silver Age, he became
much tougher (then much wimpier, then tougher, but not nearly as tough
he once was).

Some of Spectre’s favorite things to do with his power pool are:

Getting Really Big:

  • 150 20 levels Growth, 0 End
  • 30 +20 resistant Pd
  • 55 +55 Pre

Confusing his enemies, then picking them up in the palm of his hand:

  • 30 Darkness vs Normal, 2″ Radius, 0 End “Fog”
  • 210 7 levels Shrinking, Usable Against Others @ Range, 0 End

Putting a German Army to Sleep:

  • 232 6d6 NND, AOE hexes,Totally Invisible, x2^15 Area (32,768 hexes) 0 End;
    Defense is Life Support: No need to sleep

Leave a Reply